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Wemic
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| Alignment Restrictions:
Non-Evil |
| Required
Main Race(s): Half-orc |
| Favored class:
Barbarian, Ranger
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| Class
Restrictions: Barbarian, Bard, Cleric, Druid, Fighter, Ranger
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| Prestige
Class Restrictions: Assassin, Blackguard, Champion of Torm, Shadowdancer, Weapon Master
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Ability
Adjustments: Str +2, Con +2, Dex +4, Int -2, Cha -4,
Hide -20 Unless in wilderness, Pickpocket -4, Tumble -8, UMD -10,
Animal Empathy +8, Discipline +4, Intimidate +4, Move silent +2,
Taunt +4, Bonus Feat: Weapon Finesse |
Special
abilities from item: (Racial Token appearance),
Exped. retreat : 3/day
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Notes:
Must take feat at first level: Blooded. Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kurkris or Darts)
Due to majority of their armor effectively being Barding rather than formed armor: -4AC
No heavy armor. Due to a bug can not wear gauntlets or
gloves. Wenics can not ride horses.
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| Description:
Wemics are larger and stronger than humans; a wemic
can leap up to 50 feet with a running start. Their front
claws are sharp, and they can fight with both claws and
weapons at the same time. Some gamers have suggested that
they are keen of eye and ear, that they can roar, that they
can rake with their back claws, and so on, but these options
are not universally used in most role-playing games. The
human part of a wemic has feline characteristics around his
or her eyes and ears, and perhaps in the nose and teeth as
well. Males are generally represented as having long
mane-like hair.
Wemics are excellent hunters and fighters. They do not
make settled homes, but generally follow the herds they hunt
for food. Some have compared them with the aboriginal people
of the central plains of North
America. A nomadic, stone-age
folk, wemics are often represented as barbaric, illiterate,
and uncivilized; they are famous for being highly
superstitious. Others would describe Wemics as
nature-oriented people with a rich tradition of oral
history; they live close to the earth and are in tune with
its magical forces.
When a wemic must be still for a time, telling stories
around a fire, pausing for a meal, waiting for a friend, or
just to take a brief rest, the Wemic commonly assumes a
posture in which his hindquarters rest on the ground as his
front legs remain straight and his forepaws stay flat on the
earth. This they call sitting. This is different from a
Wemic sprawling (both hind and forequarters on the ground,
but with torso upright) or laying down.
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