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Wemic

Alignment Restrictions: Non-Evil
Required Main Race(s): Half-orc
Favored class: Barbarian, Ranger
Class Restrictions: Barbarian, Bard, Cleric, Druid, Fighter, Ranger
Prestige Class Restrictions: Assassin, Blackguard, Champion of Torm, Shadowdancer, Weapon Master
Ability Adjustments:  Str +2, Con +2, Dex +4, Int -2, Cha -4, 
Hide -20 Unless in wilderness, Pickpocket -4, Tumble -8, UMD -10, Animal Empathy +8, Discipline +4, Intimidate +4, Move silent +2, Taunt +4, Bonus Feat: Weapon Finesse 
Special abilities from item: (Racial Token appearance), 
Exped. retreat : 3/day 
Notes: Must take feat at first level: Blooded. Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kurkris or Darts) 
Due to majority of their armor effectively being Barding rather than formed armor: -4AC No heavy armor. Due to a bug can not wear gauntlets or gloves. Wenics can not ride horses.
Description:  Wemics are larger and stronger than humans; a wemic can leap up to 50 feet with a running start. Their front claws are sharp, and they can fight with both claws and weapons at the same time. Some gamers have suggested that they are keen of eye and ear, that they can roar, that they can rake with their back claws, and so on, but these options are not universally used in most role-playing games. The human part of a wemic has feline characteristics around his or her eyes and ears, and perhaps in the nose and teeth as well. Males are generally represented as having long mane-like hair.

Wemics are excellent hunters and fighters. They do not make settled homes, but generally follow the herds they hunt for food. Some have compared them with the aboriginal people of the central plains of North America. A nomadic, stone-age folk, wemics are often represented as barbaric, illiterate, and uncivilized; they are famous for being highly superstitious. Others would describe Wemics as nature-oriented people with a rich tradition of oral history; they live close to the earth and are in tune with its magical forces.

When a wemic must be still for a time, telling stories around a fire, pausing for a meal, waiting for a friend, or just to take a brief rest, the Wemic commonly assumes a posture in which his hindquarters rest on the ground as his front legs remain straight and his forepaws stay flat on the earth. This they call sitting. This is different from a Wemic sprawling (both hind and forequarters on the ground, but with torso upright) or laying down.

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