Weapon Master warven Defender

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Shifter

Alignment Restrictions:
None  
Hit Die: d8
BAB: +3/4 level
Proficiencies: No additional proficiencies are granted
PST(s): Reflex
Skill Points: 4 + Int modifier
Skills: Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Persuade, Spot
Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll
Requirements:
To qualify as a shifter, a character must fulfill all of the following criteria: 

Alternate Form: Must have a natural, alternate form (like Druid Wild Shape) 

Feats: Alertness 

Spellcasting: Level 3 Druid spell or higher

Special Abilities & Feats

Level 1 Greater Wildshape I 
Level 3 Greater Wildshape II 
Level 4 Infinite Greater Wildshape I 
Level 5 Greater Wildshape III 
Level 7 Humanoid Shape, Infinite Greater Wildshape II 
Level 10 Greater Wildshape IV, Infinite Greater Wildshape III 
Level 11 Greater Wildshape II, Improved Forms 
Level 13 Infinite Humanoid Shape 
Level 15 Greater Wildshape III, Improved Forms 
Level 16 Infinite Greater Wildshape IV 
Level 17 Greater Humanoid Shape, Improved Forms
Bonus Feats: The epic shifter gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.
Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Construct shape, Dragon shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Outsider shape, Undead shape
Special: Item merge
Weapon is the primary weapon slot. 
Items are both ring slots, amulet slot, cloak slot, boots slot, and belt slot. 
Armor is the armor slot, shield slot (shield only, offhand weapons do not merge), and helmet slot. 
The Gloves or Bracers slot and the ammunition slots never merge. 
Rules of thumb: 
Has a weapon? Merges all. 
Unarmed, stands on two legs? Merges items & armor. 
Unarmed, four or more legs? Merges armor only. 
Exceptions to the rule are Spectre, Death Slaad Lord, Stone Golem, and Demonflesh Golem. 
Because only the properties of the items are taken, and the item is "removed" and unavailable in the shifted form, any penalties from armor, such as penalties on skills, do not apply when shifted. This also means that a Druid/Shifter/Monk who had been wearing armor or using a shield prior to shifting will have their special abilities reinstated because they will no longer be considered wearing armor or using a shield. 
All AC bonuses become Deflection bonuses, and only the highest applies. 
If there are multiple Ability Score bonuses on an Ability Score, only the highest applies. E.g., If the Shifter were wearing Elven Boots (+2 Dexterity), a Belt of Agility +2 (+2 Dexterity), and Bracers of Agility +3 (+3 Dexterity), the final Dexterity bonus on the shifted form is +2: the Elven Boots and Belt of Agility do not stack, and the Bracers in the glove slot do not merge at all. 
It is possible to save a game while in shifted form, but on reloading, any item merges are not applied (and some items that cannot be used while shifted are removed from Quickslots). To reinstate them, re-shift.
Tips:
Becoming a Shifter
Only druids can become shifters in Neverwinter Nights.
Notes:
Requires Hordes of the Underdark. 
The Shifter and Druid shapeshifting feats cannot be dispelled. 
Spell resistance from the shapes does not stack with Monk's Diamond Soul feat. 
Damage reduction from the shapes does not stack with other DR feats or Dwarven Defender class. 
All of the shapes which require Epic Shifter actually require Greater Wildshape IV. Hence, they can be taken with 10 levels of shifter as opposed to 11. 
Shifters (and Druids) cannot take the Weapon Proficiency (Simple, Martial, or Exotic) feats on a Shifter (or Druid) level. An Elven shifter will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a third class can be taken to gain its class weapon proficiencies. 
Bug / Exploit: If you save a game while shifted to a shape with THP (temporary hit points) and reload, additional THP will stack with the first THP which become permanent. Doing this multiple times can result in unlimited HP.

Description:;
(PRESTIGE CLASS) A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.
Epic Shifter:
The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats. 

Hit Die: d8 and Skill Points: 4 + Int modifier
Shifter Forms: The below table lists the Shifter shapes, which item properties merge, and which feat provides the shape.
Shape Weapon Items Armor Source feat
Wyrmling (any)   Y Y Greater Wildshape I
Harpy   Y Y Greater Wildshape II
Gargoyle   Y Y
Minotaur Y Y Y
Basilisk     Y Greater Wildshape III
Drider Y Y Y
Manticore     Y
Drow warrior Y Y Y Humanoid Shape
Lizardfolk whipmaster Y Y Y
Kobold commando Y Y Y
Dire tiger     Y Greater Wildshape IV
Medusa   Y Y
Mindflayer   Y Y
Epic harpy   Y Y Greater Wildshape II
upgrade at level 11
Epic gargoyle   Y Y
Epic minotaur Y Y Y
Epic basilisk     Y Greater Wildshape III
upgrade at level 15
Epic drider Y Y Y
Epic manticore     Y
Epic drow warrior Y Y Y Humanoid Shape
upgrade at level 17
Epic lizardfolk whipmaster Y Y Y
Epic kobold commando Y Y Y
Risen lord Y Y Y Undead shape
Vampire   Y Y
Spectre     Y
Azer chieftain Y Y Y Outsider shape
Rakshasa Y Y Y
Death slaad lord     Y
Stone golem     Y Construct shape
Demonflesh golem     Y
Iron golem   Y Y
Dragon (any)     Y Dragon shape

Information from NWN books and NWNWiki.org

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