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Rogue

Alignment Restrictions: None Hit Die: d6 
BAB: +3/4 level
Proficiencies: Armor (Light), Weapons (Rogue)
PST(s): Reflex
Skill Points: (Int modifier * 4 at 1st level) 8 + Int modifier
Skills: Appraise, Bluff, Craft armor, Craft trap, Craft weapon, Disable trap, Heal, Hide, Intimidate, Listen, Lore, Move silently, Open lock, Parry, Persuade, Pick pocket, Search, Set trap, Spot, Tumble, Use magic device
Selectable Class Feats: Ambidexterity, Deflect Arrows, Skill Focus (Use magic device), Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Special Abilities & Feats

Level 1 Sneak Attack (+1d6) 
Level 2 Evasion 
Level 3 Sneak Attack (+2d6), Uncanny Dodge I 
Level 5 Sneak Attack (+3d6) 
Level 6 Uncanny Dodge II 
Level 7 Sneak Attack (+4d6) 
Level 9 Sneak Attack (+5d6) 
Level 10 (On achieving 10th level and every three levels thereafter, the rogue can choose one of these feats. This is replaced by epic bonus feat progression once the character becomes epic rogue). 
Crippling Strike 
Defensive roll 
Improved evasion 
Opportunist 
Skill Mastery 
Slippery Mind 
Level 11 Sneak Attack (+6d6), Uncanny Dodge III 
Level 13 Sneak Attack (+7d6) 
Level 14 Uncanny Dodge IV 
Level 15 Sneak Attack (+8d6) 
Level 17 Sneak Attack (+9d6), Uncanny Dodge V 
Level 19 Sneak Attack (+10d6) 
Level 20 Uncanny Dodge VI+ 
Level 21 Sneak Attack (+11d6) 
Level 23 Sneak Attack (+12d6) 
Level 25 Sneak Attack (+13d6) 
Level 27 Sneak Attack (+14d6) 
Level 29 Sneak Attack (+15d6) 
Level 31 Sneak Attack (+16d6) 
Level 33 Sneak Attack (+17d6) 
Level 35 Sneak Attack (+18d6) 
Level 37 Sneak Attack (+19d6) 
Level 39 Sneak Attack (+20d6) 
Bonus Feats: The epic rogue gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
Epic Bonus Feats: Blinding Speed, Crippling Strike, Defensive roll, Epic dodge, Epic Reputation, Epic Skill Focus (all but Animal empathy, Perform, Use magic device), Improved evasion, Improved Sneak Attack, Opportunist, Self Concealment, Skill Mastery, Slippery Mind, Superior Initiative 
Epic Selectable Class Feats: Epic Skill Focus (Use magic device)

Description:;
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Epic Rogue:
The ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit, and stealth. 

Hit Die: d6 and Skill Points: 8 + Int modifier
Prestige Class Tips:
Rogues make effective Assassins and Shadowdancers. 
Special:
Sneak Attack: This continues to improve by 1d6 at each odd-numbered class level the epic rogue gains. 
Notes:
When reaching Rogue level 10, 13, 16 or 19 at epic character levels, an Epic Rogue Bonus Feat may be chosen. 
External resources: Rogue Guide by R.Glenn at GameFAQs NWN page

Information from NWN books and NWNWiki.org

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