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Ranger
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| Alignment Restrictions:
None |
Hit Die:
d10 |
| BAB:
+1 levels |
| Proficiencies:
Armor (Light, Medium), Shields, Weapons
(Martial, Simple) |
| PST(S):
Fortitude |
| Skill Points:
(Int modifier * 4 at 1st level) 4 + Int modifier |
| Skills:
Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Search, Set trap, Spot
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| Selectable Class Feats:
Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll, Skill Focus (animal empathy), Spell Focus, Weapon Proficiency (Exotic) |
| Bonus Feats: Favored Enemy, Greater Spell Focus |
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Special Abilities & Feats
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Level 1 Dual-wield, Favored Enemy, Trackless Step
Level 5 Favored Enemy
Level 6 Animal Companion
Level 9 Improved Two-Weapon Fighting
Level 10 Favored Enemy
Level 15 Favored Enemy
Level 20 Favored Enemy
Level 25 Favored Enemy
Level 30 Favored Enemy
Level 35 Favored Enemy
Level 40 Favored Enemy
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Spells:
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Level 1
Camouflage
Cure light wounds
Entangle
Grease
Magic fang
Resist elements
Summon creature I
Ultravision
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Level 3
Aid
Blade thirst
Cure moderate wounds
Invisibility purge
Greater magic fang
Neutralize poison
Remove disease
Summon creature III
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Level 2
Cat's grace
Hold animal
One with the land
Protection from elements
Sleep
Summon creature II
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Level 4
Cure serious wounds
Freedom of movement
Mass camouflage
Polymorph self
Summon creature IV
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| Bonus Feats:
The epic ranger gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38. |
| Epic Bonus Feats:
Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health |
| Epic Selectable Class Feats:
Epic Skill Focus (Animal empathy) |
Notes:
When reaching Ranger levels with bonus Favored Enemy feats at epic character levels (not just epic ranger levels), an Epic Feat may be chosen from the Epic Ranger Bonus list instead of the usual Favored Enemy.
A good example of using one level of Ranger in epic levels is with a caster type. With just one level of Ranger in epic levels you can take Improved Combat Casting ( provided you already have the prereqs for the feat) instead of your first favored enemy as well as pickup discipline or some other useful skills that may not be available to your caster class, and usually most pure casters can get away with losing one level to their caster level. |
External resources:
- Overview of the Ranger
class in the Epic Character Builders Guild : The
Ranger Class (Login required)
- HakPak for 3.5 style
Ranger (one of many) available at 3.5
Edition. Changes to the Ranger class include:
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Description:
Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.
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Epic
Ranger:
The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.
Hit Die: d10 and Skill Points: 4 + Int modifier |
Prestige Class Tips:
Combined with wizard or sorcerer levels, an elven or half-elven ranger makes the perfect Arcane Archer. |
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Spellcasting:
Divine (Wisdom-based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.
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Spells
per Day |
Class Levels
1 2 3 4 |
1 * * * *
2 * * * *
3 * * * *
4 0 * * *
5 0 * * *
6 1 * * *
7 1 * * *
8 1 0 * *
9 1 0 * *
10 1 1 * *
11 1 1 0 *
12 1 1 1 *
13 1 1 1 *
14 1 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3 |
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