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Pale Master
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Alignment Restrictions:
Any non-good
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Hit Die:
d6 |
| BAB:
+1/2 levels |
| Proficiencies:
No additional proficiencies are gained |
| PST(s):
Fortitude, Will |
| Skill Points:
2 + Int modifier |
| Skills:
Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Persuade, Spellcraft |
| Selectable Class Feats:
Ambidexterity, Deflect Arrows |
Requirements:
To qualify as a pale master, a character must fulfill all of the following criteria:
Alignment: Any non-good
Arcane Spellcasting: Level 3 or higher |
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Special Abilities & Feats
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Level 1 Bone Skin
Level 2 Animate Dead
Level 3 Darkvision
Level 4 Summon Undead
Level 5 Deathless Vigor
Level 6 Undead Graft I
Level 7 Tough as Bone
Level 8 Undead Graft II
Level 9 Summon Greater Undead
Level 10 Deathless Master Touch, Deathless Mastery |
| Bonus Feats:
The epic pale master gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28. |
| Epic Bonus Feats:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: epic mage armor, Epic spell: mummy dust, Epic spell: epic warding, Improved Combat Casting |
| Epic Selectable Class Feats: Blinding Speed |
Special:
Boneskin: Improves by +2 for every four levels past level 8.
Undead Graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.
Deathless Vigor: Every five epic levels an additional +5 permanent hit points are gained.
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Tips:
Becoming a Pale Master
Sorcerers and wizards make powerful pale masters. Additional spellcasting effectiveness (caster level) is sacrificed for a stronger defense (armor class and hit points).
Adding levels of monk would complement the pale master, as they do not wear armor, have naturally high AC, better saving throws, and increased attacks.
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Description:;
(PRESTIGE CLASS) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
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Epic
Pale Master:
The pale master's bond with the undead continues to grow, as she becomes the epic pale master.
Hit Die: d6 and Skill Points: 2 + Int modifier |
Notes:
Requires Hordes of the Underdark.
Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an arcane class. They can also take epic spells with Epic Bonus Feats (after level 15) provided they meet the Spellcraft requirements. The duration of the spells will be based on Pale Master levels.
Every 2 levels, the Pale Master gains additional spell slots per day, as if they had leveled in their previous spell caster class. This gain only applies to spells per day and not caster level and only up to the caster class effective level of 20.
Because they do not gain any spells from leveling in the Pale Master class, Sorcerers and Bards can only make use of the higher spell slots they gain by using metamagic feats. Wizards, however, can easily make use of the new spell slots by scribing spell scrolls into their spellbook, making the Wizard a much more viable class requirement for Pale Masters than Sorcerers or Bards.
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