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Paladin

Alignment Restrictions: Lawful good only Hit Die: d10 
BAB: +1 levels
Proficiencies: (Light, Medium, Heavy), Shields, Weapons (Martial, Simple)
PST(S): Fortitude
Skill Points: (Int modifier * 4 at 1st level) 2 + Int modifier
Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Persuade, Taunt
Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Divine Might, Divine Shield, Extra turning, Greater Spell Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic)

Special Abilities & Feats

Level 1 Divine Grace, Divine health, Lay on Hands 
Level 2 Aura of Courage, Smite Evil 
Level 3 Remove disease, Turn undead 
Spells:
Level 0 
Cure minor wounds 
Inflict minor wounds 
Light 
Resistance 
Virtue 
Level 3 
Cure moderate wounds 
Dispel magic 
Greater magic weapon 
Magic circle against alignment 
Prayer 
Remove blindness/deafness 
Level 1 
Bless 
Bless weapon 
Cure light wounds 
Deafening clang 
Divine favor 
Endure elements 
Protection from alignment 
Magic weapon 
Resistance 
Virtue
Level 4 
Cure serious wounds 
Death ward 
Freedom of movement 
Holy sword 
Neutralize poison 
Level 2 
Aid 
Aura of glory 
Bull's strength 
Eagle's splendor 
Remove paralysis 
Resist elements
 
Bonus Feats: The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38. 
Epic Bonus Feats: Armor Skin, Devastating Critical, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Greater Spell Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Spell Focus  
Epic Selectable Class Feats: Blinding Speed

Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

Paladins receive bonus spells based on their Wisdom ability modifier. A paladin with Wisdom 11 has a modifer of 0 and gets no bonus spells, so level 1 spells won't become available until class level 6. A paladin with Wisdom 12 or higher will receive bonus level 1 spells starting at class level 4. Wisdom 14 or higher will grant bonus level 2 spells starting at class level 8, and so on. 

 

Notes: Improved critical (whip) can be taken as epic paladin bonus feat (most likely a bug). 
A single level of paladin is used in some charisma-based bard and sorcerer character builds. In addition to improving all saving throws with Divine Grace, the paladin's weapon and armor proficiencies can be helpful. Sorcerers sometimes take the paladin level very late in order to maximize the Discipline skill as it is a cross class skill for sorcerers. 

Description:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.
Epic Paladin:
Standing at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight. 

Hit Die: d10 and Skill Points: 2 + Int modifier
Prestige Class Tips:
The Champion of Torm prestige class improves upon the paladin's already considerable melee and defensive abilities. 

Spells per Day

Class Levels
   1 2 3 4 
 1 * * * * 
 2 * * * * 
 3 * * * * 
 4 0 * * * 
 5 0 * * * 
 6 1 * * * 
 7 1 * * * 
 8 1 0 * * 
 9 1 0 * * 
10 1 1 * * 
11 1 1 0 * 
12 1 1 1 * 
13 1 1 1 * 
14 1 1 1 0 
15 2 1 1 1 
16 2 2 1 1 
17 2 2 2 1 
18 3 2 2 1 
19 3 3 3 2 
20 3 3 3 3 

Information from NWN books and NWNWiki.org

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