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Paladin
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| Alignment Restrictions:
Lawful good only |
Hit Die:
d10 |
| BAB:
+1 levels |
| Proficiencies:
(Light, Medium, Heavy), Shields, Weapons (Martial, Simple) |
| PST(S):
Fortitude |
| Skill Points:
(Int modifier * 4 at 1st level) 2 + Int modifier |
| Skills:
Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Persuade, Taunt |
| Selectable Class Feats:
Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Divine Might, Divine Shield, Extra turning, Greater Spell Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic) |
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Special Abilities & Feats
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Level 1 Divine Grace, Divine health, Lay on Hands
Level 2 Aura of Courage, Smite Evil
Level 3 Remove disease, Turn undead
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Spells:
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Level 0
Cure minor wounds
Inflict minor wounds
Light
Resistance
Virtue
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Level 3
Cure moderate wounds
Dispel magic
Greater magic weapon
Magic circle against alignment
Prayer
Remove blindness/deafness
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Level 1
Bless
Bless weapon
Cure light wounds
Deafening clang
Divine favor
Endure elements
Protection from alignment
Magic weapon
Resistance
Virtue
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Level 4
Cure serious wounds
Death ward
Freedom of movement
Holy sword
Neutralize poison
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Level 2
Aid
Aura of glory
Bull's strength
Eagle's splendor
Remove paralysis
Resist elements
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| Bonus Feats:
The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38. |
| Epic Bonus Feats:
Armor Skin, Devastating Critical, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Greater Spell Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Spell Focus
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| Epic Selectable Class Feats:
Blinding Speed |
Spellcasting:
Divine (Wisdom based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a
spell.
Paladins receive bonus spells based on their Wisdom ability modifier. A paladin with Wisdom 11 has a modifer of 0 and gets no bonus spells, so level 1 spells won't become available until class level 6. A paladin with Wisdom 12 or higher will receive bonus level 1 spells starting at class level 4. Wisdom 14 or higher will grant bonus level 2 spells starting at class level 8, and so on.
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Notes:
Improved critical (whip) can be taken as epic paladin bonus feat (most likely a bug).
A single level of paladin is used in some charisma-based bard and sorcerer character builds. In addition to improving all saving throws with Divine Grace, the paladin's weapon and armor proficiencies can be helpful. Sorcerers sometimes take the paladin level very late in order to maximize the Discipline skill as it is a cross class skill for sorcerers. |
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Description:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.
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Epic
Paladin:
Standing at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.
Hit Die: d10 and Skill Points: 2 + Int modifier |
Prestige Class Tips:
The Champion of Torm prestige class improves upon the paladin's already considerable melee and defensive abilities. |
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Spells
per Day |
Class Levels
1 2 3 4 |
1 * * * *
2 * * * *
3 * * * *
4 0 * * *
5 0 * * *
6 1 * * *
7 1 * * *
8 1 0 * *
9 1 0 * *
10 1 1 * *
11 1 1 0 *
12 1 1 1 *
13 1 1 1 *
14 1 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3 |
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