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Monk
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| Alignment Restrictions:
Any lawful |
Hit Die:
d8 |
| BAB:
+3/4 levels |
| Proficiencies:
Armor (Robes), Weapons (Monk) |
| PST(s):
Fortitude, Reflex, Will |
| Skill Points:
(Int modifier * 4 at 1st level) 4 + Int modifier |
| Skills:
Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Persuade, Tumble |
| Selectable Class Feats:
Ambidexterity, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple) |
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Special Abilities & Feats
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Level 1 Cleave, Evasion, Flurry of Blows, Improved Unarmed Strike, Monk AC Bonus, Stunning Fist
Level 2 Deflect Arrows
Level 3 Monk Endurance, Still Mind
Level 5 Purity of Body
Level 6 Knockdown, Improved Knockdown
Level 7 Wholeness of Body
Level 9 Improved evasion
Level 10 Ki Strike +1
Level 11 Diamond Body
Level 12 Diamond Soul
Level 13 Ki Strike +2
Level 15 Quivering Palm
Level 16 Ki Strike +3
Level 18 Empty Body
Level 20 Perfect Self |
| Specialty Weapon: The monk retains his unarmed attack bonus when fighting with a
kama. |
Special:
A monk's Unarmed Base Attack Bonus
(UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class (e.g. Fighter levels), or reduced attacks from taking a lower BAB progression class (e.g. Wizard levels).
First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.
A monk's UBAB, armor class bonuses (from wisdom and every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.
While the official feat name for a monk's increased movement speed rate is Monk Endurance, it's more commonly referred to as Monk speed.
Monk speed continues to increase after level 20. It increases by 10% at monk level 21,24,27,30,33,36 and 39. |
Special:
Unarmed Damage, AC Bonuses and Monk Speed
Level Unarmed Base Attack Bonus Unarmed Damage AC Bonus Unarmored Speed Bonus |
1 +0 1d6/1d4 0 100%
2 +1 1d6/1d4 0 100%
3 +2 1d6/1d4 0 110%
4 +3 1d8/1d6 0 110%
5 +3 1d8/1d6 + 1 110%
6 +4/+1 1d8/1d6 + 1 120%
7 +5/+2 1d8/1d6 + 1 120%
8 +6/+3 1d10/1d8 + 1 120%
9 +6/+3 1d10/1d8 + 1 130%
10 +7/+4/+1 1d10/1d8 + 2 130%
11 +8/+5/+2 1d10/1d8 + 2 130%
12 +9/+6/+3 1d12/1d10 + 2 140%
13 +9/+6/+3 1d12/1d10 + 2 140%
14 +10/+7/+4/+1 1d12/1d10 + 2 140%
15 +11/+8/+5/+2 1d12/1d10 + 3 150%
16 +12/+9/+6/+3 1d20/2d6 + 3 150%
17 +12/+9/+6/+3 1d20/2d6 + 3 150%
18 +13/+10/+7/+4/+1 1d20/2d6 + 3 160%
19 +14/+11/+8/+5/+2 1d20/2d6 + 3 160%
20 +15/+12/+9/+6/+3 1d20/2d6 + 4 160% |
| Bonus Feats:
The epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40. |
| Epic Bonus Feats:
Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Toughness, Improved Ki Strike 4, Improved Ki Strike 5, Improved Spell Resistance, Improved Stunning Fist, Self Concealment |
Special: Every 3 levels, the monk’s movement speed will increase by an additional 10%.
Special AC Bonus: Every 5 levels from 20, the monk's AC will increase by an additional + 1. |
Epic
Monk:
An epic monk's speed, power, grace, and force of will are unmatched by mortal beings. Her powers continue to multiply as she steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.
Hit Die:d8 and Skill Points: 4 + Int modifier |
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Description:;
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
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Prestige Class Tips:
Shadowdancer is a good choice for a stealthy monk.
Pious monks may want to consider the Champion of Torm. |
Notes:
At level 20, monks receive glowing eyes. The color of the glow depends on the character's alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in PnP 20th-level monks become outsiders; however, in NWN, their race does not change.
Only multiclass monks with at least 4 pre-epic levels in a class with maximum BAB can max out the number of attacks per round. To do this, your multiclass monk will need Two-Weapon Fighting, Improved Two-Weapon Fighting, haste, Flurry of Blows, wield a kama in each hand, and be level 20. This will give 10 attacks per round, the most anyone can achieve: 12 BAB from 16 monk levels + 4 BAB from 4 levels in a class with maximum BAB gives 4 main hand attacks per round
Monk's Unarmed Attack Bonus with lower requirement for extra attacks adds 2 main hand attacks per round
An off-hand kama adds 1 off-hand attack per round
Improved Two-Weapon Fighting adds 1 off-hand attack per round
Flurry of Blows adds 1 attack per round
Haste adds 1 attack per round
Thanks to the inclusion of monk-only equipment like Robes of the Shining Hand and Boots of the Sun Soul, +1 AC per 5 points of tumble and the Monk AC Bonus feat which adds wisdom bonus to AC and +1 AC per 5 levels, monks without armor have a much higher AC than normal, making them on par with warriors.
Since NWN has various gloves with attack bonuses, monks can do their fist damage with the attack bonus of wielding a weapon. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).
Monks are designed primarily as anti-casters. They can dodge spells, resist spells, and kill people who have low Fortitude saves with one hit. They move quickly, reducing the distance between themselves and their target. Their stunning fist stops casters from being able to cast spells for three rounds.
Monks who also have stealth can move much faster than rogues when in stealth mode. Elven monks, with their automatic active search checks, make for excellent forward scouts.
Monks cannot use the following feats while fighting with kama(s): Stunning Fist, Quivering Palm, and Ki Strike.
A monk with Improved Two-Weapon Fighting gets the UBAB progression on the off-hand weapon, even if it is not a kama, so long as the weapon in the primary hand is a kama. They may also activate Flurry of Blows as long as the primary hand is using a
kama. |
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