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Minotaurs
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| Alignment Restrictions:
Non-Lawful |
| Required
Main Race(s): Half-Orc |
| Favored class:
Barbarian
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| Class
Restrictions: Barbarian,
fighter, Druid, Ranger, Rogue
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| Prestige
Class Restrictions: Blackguard,
CoT, Shifter, SD, and WM
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| Ability
Adjustments: Must
have at first level: Bullheaded, Ability
Bonus: Constitution +4, Strength +4, Charisma -4, Dexterity
-2, Intelligence -2, Skill
Modifier: Hide -8, Move Silently -5, UMD –30, +4
Intimidate, Darkvision.
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| Special
abilities from item: Racial
item: Bonus feat: Knockdown, Stomp: Earthquake (10) once/day.
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| Notes:
Appearance:
Minotaur, Chieftain or Shaman. Cannot
use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or
Darts), Cannot use Medium or heavy armor, Cannot duel wield,
Cannot wear helms, Weapons
limited to Pole arms, Great axes, Great Swords, Mauls, Heavy
crossbows, Heavy Flails, and clubs. May use exotic weapons
*IF* the feat is chosen.
Due to a bug can not use gloves or gauntlets. Minotaurs can
not ride horses.
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| Description:
They are strong, fiercely territorial creatures. They often
lair in vast underground labyriths where their keen memory
gives them an advantage over their lost and confused prey.
They are mainly found around
the Painted Forest on Talan'ith.
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