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Minotaurs

Alignment Restrictions: Non-Lawful
Required Main Race(s):  Half-Orc
Favored class: Barbarian 
Class Restrictions:  Barbarian, fighter, Druid, Ranger, Rogue
Prestige Class Restrictions:  Blackguard, CoT, Shifter, SD, and WM
Ability Adjustments:  Must have at first level: Bullheaded, Ability Bonus: Constitution +4, Strength +4, Charisma -4, Dexterity -2, Intelligence -2, Skill Modifier: Hide -8, Move Silently -5, UMD –30, +4 Intimidate, Darkvision.
Special abilities from item: Racial item: Bonus feat: Knockdown, Stomp: Earthquake (10) once/day.
Notes:   Appearance: Minotaur, Chieftain or Shaman. Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts), Cannot use Medium or heavy armor, Cannot duel wield, Cannot wear helms, Weapons limited to Pole arms, Great axes, Great Swords, Mauls, Heavy crossbows, Heavy Flails, and clubs. May use exotic weapons *IF* the feat is chosen. Due to a bug can not use gloves or gauntlets. Minotaurs can not ride horses.
Description: They are strong, fiercely territorial creatures. They often lair in vast underground labyriths where their keen memory gives them an advantage over their lost and confused prey.

They are mainly found around the Painted Forest on Talan'ith.

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