| Click here to go back to class listing | Greater Wildshape I | Click here to return to Shifter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type of Feat: Class Prerequisite: Shifter 1 Specifics: The character with this ability can take the shape of a red, green, black, white, or blue wyrmling 6×/day and use its signature ability, the breath weapon. As the character rises in levels, the damage potential of the breath weapon increases. Use: Selected Notes: Exclusive to Hordes of the Underdark. At shifter level 4 Infinite Greater Wildshape I allows unlimited uses of this ability. This form of shapeshifting cannot be dispelled. Magical properties from armor, shield, helmet, and items merge into all five shapes. Note that all AC bonuses from items are converted to deflection, so they do not stack while shifted. All wyrmling shapes get 15 Temporary Hit Points, have True seeing, Immunity: Paralysis and a breath attack with unlimited uses (DC=15+(Shifter Level/2) Reflex save for half damage). The breath weapon works while in Expertise or Improved Expertise mode. The following table shows the character's new Strength, Dexterity, Constitution and AC (before applying item bonuses). |
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| Information from NWN books and NWNWiki.org | Go Back | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||