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Goblin
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| Alignment Restrictions:
Good, neutral, evil, No Lawful
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| Required
Main Race(s): Halfling |
| Favored class:
rogue
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| Class
Restrictions: Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Wizard
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| Prestige
Class Restrictions: Assassin, Harper Scout, Pale Master, Shadow Dancer, Weapon Master
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| Ability
Adjustments: -2 Str, +2 Dex, -2 Cha, +2 Con, Skill Bonus: +4 Taunt, +4 Set Trap, - 4 Animal Emp, -2
Discipline, - 4 pick pocket, - 4 UMD,
Darkvision.
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| Special
abilities from item:
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| Notes:
Appearance Goblin Chief A or Goblin A. No large weapons.
No Heavy Armor or large shields. Due to a bug Goblins can
not use gauntlets or gloves. Goblins can not ride horses.
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| Description:
Goblins are small creatures that many consider to be little more than a nuisance. Standing just over 3 feet and weighing less than 50 pounds, these creatures are seldom intimidating on their own but can be cunningly lethal in larger numbers. Their skin tone ranges from yellow to deep red, and they prefer to wear colors that blend into their natural surroundings of dark caves. Often bullied by the larger races, goblins have learned to exploit their advantages, usually in the form of sheer numbers and ingenuity.
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