Click here to go back to race listing

Goblin

Alignment Restrictions: Good, neutral, evil, No Lawful
Required Main Race(s):  Halfling
Favored class: rogue
Class Restrictions:  Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Wizard
Prestige Class Restrictions:  Assassin, Harper Scout, Pale Master, Shadow Dancer, Weapon Master
Ability Adjustments:  -2 Str, +2 Dex, -2 Cha, +2 Con, Skill Bonus: +4 Taunt, +4 Set Trap, - 4 Animal Emp, -2 Discipline, - 4 pick pocket, - 4 UMD, Darkvision.
Special abilities from item: 
Notes:   Appearance Goblin Chief A or Goblin A. No large weapons. No Heavy Armor or large shields. Due to a bug Goblins can not use gauntlets or gloves. Goblins can not ride horses.
Description:  Goblins are small creatures that many consider to be little more than a nuisance. Standing just over 3 feet and weighing less than 50 pounds, these creatures are seldom intimidating on their own but can be cunningly lethal in larger numbers. Their skin tone ranges from yellow to deep red, and they prefer to wear colors that blend into their natural surroundings of dark caves. Often bullied by the larger races, goblins have learned to exploit their advantages, usually in the form of sheer numbers and ingenuity.

Go Back