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Druid
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| Alignment Restrictions:
Any Neutral |
Hit Die:
d8 |
| BAB:
+3/4 levels |
| Proficiencies:
Armor (Light, Medium), Shields, Weapons (Druid) |
| PST(S):
Fortitude, Will |
| Skill Points:
(Int modifier * 4 at 1st level) 4 + Int modifier |
| Skills:
Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Heal, Lore, Parry, Persuade, Spellcraft |
| Selectable Class Feats:
Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Skill Focus (animal empathy), Scribe Scroll, Spell Focus, Two-Weapon Fighting |
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Special Abilities & Feats
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Level 1 Animal Companion, Nature Sense
Level 2 Woodland Stride
Level 3 Trackless Step
Level 4 Resist Nature's Lure
Level 5 Wild Shape, animal (1x/day)
Level 6 Wild Shape (2x/day)
Level 7 Wild Shape (3x/day)
Level 9 Venom Immunity
Level 10 Wild Shape (4x/day)
Level 12 Druid Wildshape (Animal), Improved forms
Level 14 Wild Shape (5x/day)
Level 16 Elemental Shape, Huge (1x/day)
Level 17 Elemental Shape (2x/day)
Level 18 Wild Shape (6x/day)
Level 19 Elemental Shape (3x/day)
Level 20 Improved Elemental Shape, Elder
Level 22 Infinite Wildshape
Level 26 Infinite Elemental Shape
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Spells:
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Level 0
Cure minor wounds
Flare
Light
Resistance
Virtue
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Level 5
Awaken
Cure critical wounds
Death ward
Ice storm
Inferno
Owl's insight
Slay living
Spell resistance
Summon creature V
Wall of fire
Vine mine
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Level 1
Camouflage
Cure light wounds
Endure elements
Entangle
Grease
Magic fang
Sleep
Summon creature I
Ultravision
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Level 6
Crumble
Drown
Energy buffer
Greater dispelling
Greater stoneskin
Healing circle
Regenerate
Stonehold
Summon creature VI
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Level 2
Barkskin
Blood frenzy
Bull's strength
Charm person or animal
Flame lash
Hold animal
Lesser dispel
Lesser restoration
One with the land
Resist elements
Summon creature II
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Level 7
Aura of vitality
Creeping doom
Fire storm
Harm
Heal
Summon creature VII
True seeing
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Level 3
Call lightning
Contagion
Cure moderate wounds
Dominate animal
Greater magic fang
Healing sting
Infestation of maggots
Neutralize poison
Poison
Protection from elements
Quillfire
Remove disease
Spike growth
Summon creature III
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Level 8
Bombardment
Finger of death
Nature's balance
Premonition
Summon creature VIII
Sunbeam
Sunburst
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Level 4
Cure serious wounds
Dispel magic
Flame strike
Freedom of movement
Hold monster
Mass camouflage
Stoneskin
Summon creature IV
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Level 9
Earthquake
Elemental swarm
Mass heal
Shapechange
Summon creature IX
Storm of vengeance
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| Bonus Feats:
The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40. |
| Epic Bonus Feats:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Greater Spell Focus, Improved Combat Casting |
| Epic Selectable Class Feats:
Blinding Speed, Epic Skill Focus (Animal empathy), Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: mummy
dust |
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Description:
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.
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Epic
Druid:
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.
Hit Die: d8 and Skill Points: 4 + Int modifier |
Prestige Class Tips:
The most effective prestige class that expands the druids abilities is the Shifter. |
Notes:
The Druid and Shifter Shapeshifting feats cannot be dispelled.
Druids cannot take the Weapon Proficiency (Simple, Martial, or Exotic) feats on a Druid level. An Elven Druid will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a second class can be taken to gain its class weapon proficiencies.
The summon creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time. druid-only spell).
The Druid's Animal Companion is unsummoned upon leveling up.
Spellcasting:
Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.
Druids receive bonus spells based on their Wisdom ability
modifier.
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Spells
per Day |
Class Levels
0 1 2 3 4 5 6 7 8 9 |
1 3 1
* * * * * * * *
2 4 2 * * * * * * * *
3 4 2 1 * * * * * * *
4 5 3 2 * * * * * * *
5 5 3 2 1 * * * * * *
6 5 3 3 2 * * * * * *
7 6 4 3 2 1 * * * * *
8 6 4 3 3 2 * * * * *
9 6 4 4 3 2 1 * * * *
10 6 4 4 3 3 2 * * * *
11 6 5 4 4 3 2 1 * * *
12 6 5 4 4 3 3 2 * * *
13 6 5 5 4 4 3 2 1 * *
14 6 5 5 4 4 3 3 2 * *
15 6 5 5 5 4 4 3 2 1 *
16 6 5 5 5 4 4 3 2 2 *
17 6 5 5 5 5 4 4 3 2 1
18 6 5 5 5 5 4 4 3 3 2
19 6 5 5 5 5 5 4 4 3 3
20 6 5 5 5 5 5 4 4 4 4 |
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