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Druid

Alignment Restrictions: Any Neutral Hit Die: d8 
BAB: +3/4 levels
Proficiencies: Armor (Light, Medium), Shields, Weapons (Druid)
PST(S): Fortitude, Will
Skill Points: (Int modifier * 4 at 1st level) 4 + Int modifier
Skills: Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Heal, Lore, Parry, Persuade, Spellcraft 
Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Skill Focus (animal empathy), Scribe Scroll, Spell Focus, Two-Weapon Fighting

Special Abilities & Feats

Level 1 Animal Companion, Nature Sense 
Level 2 Woodland Stride 
Level 3 Trackless Step 
Level 4 Resist Nature's Lure 
Level 5 Wild Shape, animal (1x/day) 
Level 6 Wild Shape (2x/day) 
Level 7 Wild Shape (3x/day) 
Level 9 Venom Immunity 
Level 10 Wild Shape (4x/day) 
Level 12 Druid Wildshape (Animal), Improved forms 
Level 14 Wild Shape (5x/day) 
Level 16 Elemental Shape, Huge (1x/day) 
Level 17 Elemental Shape (2x/day) 
Level 18 Wild Shape (6x/day) 
Level 19 Elemental Shape (3x/day) 
Level 20 Improved Elemental Shape, Elder 
Level 22 Infinite Wildshape 
Level 26 Infinite Elemental Shape 
Spells:
Level 0 
Cure minor wounds 
Flare 
Light 
Resistance 
Virtue 
Level 5 
Awaken 
Cure critical wounds 
Death ward 
Ice storm 
Inferno 
Owl's insight 
Slay living 
Spell resistance 
Summon creature V 
Wall of fire 
Vine mine 
Level 1 
Camouflage 
Cure light wounds 
Endure elements 
Entangle 
Grease 
Magic fang 
Sleep 
Summon creature I 
Ultravision 
Level 6 
Crumble 
Drown 
Energy buffer 
Greater dispelling 
Greater stoneskin 
Healing circle 
Regenerate 
Stonehold 
Summon creature VI
Level 2 
Barkskin 
Blood frenzy 
Bull's strength 
Charm person or animal 
Flame lash 
Hold animal 
Lesser dispel 
Lesser restoration 
One with the land 
Resist elements 
Summon creature II 
Level 7 
Aura of vitality 
Creeping doom 
Fire storm 
Harm 
Heal 
Summon creature VII 
True seeing 
Level 3 
Call lightning 
Contagion 
Cure moderate wounds 
Dominate animal 
Greater magic fang 
Healing sting 
Infestation of maggots 
Neutralize poison 
Poison 
Protection from elements 
Quillfire 
Remove disease 
Spike growth 
Summon creature III 
Level 8 
Bombardment 
Finger of death 
Nature's balance 
Premonition 
Summon creature VIII 
Sunbeam 
Sunburst 
Level 4 
Cure serious wounds 
Dispel magic 
Flame strike 
Freedom of movement 
Hold monster 
Mass camouflage 
Stoneskin 
Summon creature IV 
Level 9 
Earthquake 
Elemental swarm 
Mass heal 
Shapechange 
Summon creature IX 
Storm of vengeance 
Bonus Feats: The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Greater Spell Focus, Improved Combat Casting
Epic Selectable Class Feats: Blinding Speed, Epic Skill Focus (Animal empathy), Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: mummy dust

Description:
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.
Epic Druid:
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly. 

Hit Die: d8 and Skill Points: 4 + Int modifier 
Prestige Class Tips:
The most effective prestige class that expands the druids abilities is the Shifter.
Notes: The Druid and Shifter Shapeshifting feats cannot be dispelled. 
Druids cannot take the Weapon Proficiency (Simple, Martial, or Exotic) feats on a Druid level. An Elven Druid will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a second class can be taken to gain its class weapon proficiencies. 
The summon creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time. druid-only spell). 
The Druid's Animal Companion is unsummoned upon leveling up.

Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell. 

Druids receive bonus spells based on their Wisdom ability modifier.

Spells per Day

Class Levels
   0 1 2 3 4 5 6 7 8 9
 1 3 1 * * * * * * * * 
 2 4 2 * * * * * * * * 
 3 4 2 1 * * * * * * * 
 4 5 3 2 * * * * * * * 
 5 5 3 2 1 * * * * * * 
 6 5 3 3 2 * * * * * * 
 7 6 4 3 2 1 * * * * * 
 8 6 4 3 3 2 * * * * * 
 9 6 4 4 3 2 1 * * * * 
10 6 4 4 3 3 2 * * * * 
11 6 5 4 4 3 2 1 * * * 
12 6 5 4 4 3 3 2 * * * 
13 6 5 5 4 4 3 2 1 * * 
14 6 5 5 4 4 3 3 2 * * 
15 6 5 5 5 4 4 3 2 1 * 
16 6 5 5 5 4 4 3 2 2 * 
17 6 5 5 5 5 4 4 3 2 1 
18 6 5 5 5 5 4 4 3 3 2 
19 6 5 5 5 5 5 4 4 3 3 
20 6 5 5 5 5 5 4 4 4 4

Information from NWN books and NWNWiki.org

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