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Deep Goblin
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| Alignment Restrictions:
Neutral, evil, No Lawful
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| Required
Main Race(s): Gnome |
| Favored class:
rogue
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| Class
Restrictions: Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Wizard
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| Prestige
Class Restrictions: Assassin, Harper Scout, Pale Master, Shadow Dancer, Weapon Master
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| Ability
Adjustments: -1
Str, +2 Dex, -3 Cha, +2 Con, Skill Bonus: +4 Taunt, +4 Set Trap, - 4 Animal Emp, -2 Discipline, - 4 pick pocket, - 4 UMD, -4 spot, +6 listen,
Darkvision.
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| Special
abilities from item: Exped Retreat (1) twice a day
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| Notes:
No large weapons.
No Heavy Armor or large shields. Due to a bug can not wear
gauntlets or gloves. Can not ride horses.
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| Description:
Deep Goblins are small creatures that many consider to be little more than a nuisance. Standing just over 3 feet, with oversized ears and weighing up to 60 pounds, these creatures are seldom intimidating on their own but can be cunningly lethal in larger numbers. Their skin tone ranges from purple to deep green or even black, and they prefer to wear colors that blend into their natural surroundings of dark caves. Often bullied by the larger races, Deep Goblins have learned to exploit their advantages, usually in the form of sheer numbers and ingenuity.
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