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Demorc

Alignment Restrictions: Evil
Required Main Race(s):  Half-Orc
Favored class: Barbarian 
Class Restrictions:  Barbarian, Bard, Cleric, Fighter, Sorcerer, Rogue
Prestige Class Restrictions:  Assassin, Blackguard, RDD, Pale Master,  SD, and WM
Ability Adjustments:  Con +4, Cha -2, Int -2, DR: fire 5/-, Dam Imm: negative 10%, DV: cold 10%, DV divine: 10%, Darkvision, Skills: Intimidate +2, Heal +6, Hide -2, Move Silent -4, Lore -6, Listen +2, Spot +4, UMD -4
Special abilities from item: There are various Demorc Items, but they are not given out with the Subrace Skin. These items are given out by DM's as RP rewards based on the PC's level.
Notes:   
Description: A fiend was chased from the abyss by its fellow demons for acts that offended even the sensibilities of the most evil denizens. Once the demon found its way to this realm, it continued the experiments of grafting demonic flesh to mortals. While most mortals died in agony, a few survived and were forced to serve this new master. 

The goal is to conquer and control. 
The method is to achieve power through force and fear. 

Though often disorganised and chaotic, the Demorc do often function as a group and thier leaders are clever enough to make use of advanced military tactics and command techniques. Within their society, such as it is, the most powerful rule over the others. Challenges for leadership are common, but only tolerated as long as the challenge does not interfer with any mission assignment. 

Demorcs should display a demonic appearance. Use of the crafting system to craft an appropriately monsterous head and reverse bent knees will help with this. Familiarity with NWN-X will allow for tails and wings, but the DM's also have a wand to help with this.

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