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Assassin
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Alignment Restrictions:
Any evil
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Hit Die:
d6 |
| BAB:
+3/4 levels |
| Proficiencies:
simple weapons, light armor (includes Robes) |
| PST(s):
Reflex |
| Skill Points:
4 + Int modifier |
| Skills:
Appraise, Bluff, Craft armor, Craft trap, Craft weapon, Disable trap, Heal, Hide, Intimidate, Listen, Lore, Move silently, Open lock, Pick pocket, Search, Set trap, Spot, Tumble, Use magic device |
| Selectable Class Feats:
Ambidexterity, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial) |
Requirements:
To qualify as an assassin, a character must fulfill all of the following criteria:
Alignment: Any evil
Skills: Hide 8 ranks, Move silently 8 ranks |
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Special Abilities & Feats
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Level 1 Death Attack (+1d6), Use Poison
Level 2 Ghostly Visage, Poison Save I, Uncanny Dodge I
Level 3 Death Attack (+2d6)
Level 4 Poison Save II
Level 5 Darkness, Death Attack (+3d6), Uncanny Dodge II
Level 6 Poison Save III
Level 7 Death Attack (+4d6), Invisibility
Level 8 Poison Save IV
Level 9 Death Attack (+5d6), Improved Invisibility
Level 10 Poison Save V, Uncanny Dodge III
Level 11 Death Attack (+6d6)
Level 12 Poison Save VI+
Level 13 Death Attack (+7d6)
Level 15 Death Attack (+8d6)
Level 17 Death Attack (+9d6)
Level 19 Death Attack (+10d6)
Level 21 Death Attack (+11d6)
Level 23 Death Attack (+12d6)
Level 25 Death Attack (+13d6)
Level 27 Death Attack (+14d6)
Level 29 Death Attack (+15d6) |
| Bonus Feats:
The epic assassin gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30. |
| Epic Bonus
Feats: Epic Reflexes, Epic Skill Focus (hide, move silently, disable trap, open lock only), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative |
| Epic Selectable Class Feats: Blinding Speed |
Secial:
Death Attack: Improves by +1d6 every two levels after 9th.
Poison Saving Throws: An additional +1 for every two class levels after 10th on the assassin's saving throws against poison. |
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Description:;
(PRESTIGE CLASS) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike the Blackguard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
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Epic
Assassin:
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.
Hit Die: d6 and Skill Points: 4 + Int modifier |
Tips:
Becoming an Assassin
Rogues, monks, rangers and bards are ideal candidates to become assassins. |
Notes:
Requires Shadows of Undrentide.
The Improved Sneak Attack epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one rogue sneak attack feat or one blackguard sneak attack feat. So assassins may take the feat but without at least one rogue level or four blackguard levels it's useless. |
| External resources:
Assassin Guide by syarul at GameFAQs
NWN page |
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