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The Church
of Sharamones
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An
introduction:
The church is comprised of two primary orders, but includes
many sects. The most well known order is generally viewed as
the actual clergy of the church. As a monastic order known
as the White Mouse, these selfless people tend to many of
the needs of the forgotten or unfortunate.
The temples of Sharamones often resemble something more akin
to a hospital, a poor house or an orphanage. Clergy of
Sharamones and the Nameless Knight work together to run
charities that help provide for what they call victims of
justice, generally wives and children of men who have been
sent off to jail or executed for the public good. It is not
uncommon for these charities to be run close to or inside
these Aspects Temples.
These small armies of women and children often work brooms
to keep city streets clean, tend graveyards, weed gardens
and other busy work in exchange for the room and board
offered. Schools are also run, in collaboration with clergy
of Kalos, to educate these victims of justice. While not
ideal, most of these wives and children end up properly
trained in some kind of gainful trade.
In general, dealing harm to a living being is against the
teachings of Sharamones. While the church supports laws that
help keep people safe, they have been known to offer
sanctuary to criminals who they believe are truly innocent
of the crimes they are accused of or even guilty people who
are believed to be truly remorseful.
While the clergy of Sharamones have even been stripped of
their blessings and cast out of the church for doing harm,
they are encouraged to defend themselves. Such defense is
expected to exhaust all non-violent means first and at no
time should the clergy attempt to direct divine power to
harm a living being or even use any magical talent to cause
harm. For this reason, many Clergy of Sharamones are known
to carry lassoes, stink bombs and/or slings with bullets
that deafen, blind, or trip.
When it comes to the undead, however, little mercy is
offered other than to quickly put them back to rest. The
concept of undeath is viewed as a horrible mockery of life
and clergy of Sharamones are often fanatical in their
efforts to destroy the undead. Even intelligent undead, such
as vampires who are sometimes viewed individually on their
own merits, are considered blasphemous and fit only for
destruction.
The other primary order also places high value on life and
gentleness, but they are more militant. Rather than tend to
the tribulations of the settled people or travel as simple
healers, the Knights of the Cord go looking for wrongs to
right.
Goblins and bandits have long learned that attacking these
knights is as foolish as attacking any formation of
warriors. The difference is that these knights will not come
looking for them. The Order of the Cord is dedicated to
hunting undead, demons, devils and other foul things that
prey on people.
More prone to forgive than to fight, these warriors take the
oath of poverty and hold the concepts of integrity and honor
very highly. Where the clergy of both Sharamones and the
Knight of Morning work closely to aid people, the Knights of
both churches also unite frequently to unseat evil and to
fight against injustice. |
Clerical Ranks:
Neonate
1st Initiate
2nd Servant
3rd Aspirant
4th Medic/Squire
5th Healer/White Squire
6th Priest/Knight
7th Surgeon/White Knight
8th Master Healer/Knight of Mus (Mouse/Mice)
9th High Priest/Knight of Losse Ambalotsė (White Daisy)
10th Prophet
Holy Prophet
A cleric who has not been initiated, but does faithfully serve,
will remain a Neonate. Once ordained, the cleric is afforded the
clerical rank of Initiate.
A cleric can become a Neonate in the service of Jar'dior and his
Aspects simply by serving well and by not impeding the ordained
clergy. While these unordained clergy may be called priests out of
respect for their divine blessing, that does not mean they are
honored as if they possess the rank of Priest.
Players who wish to RP as an ordained cleric may take the liberty
of selecting the appropriate rank from the appropriate Aspect up
to the 3rd rank. For a character to rise to 4th through the 7th
rank they must undergo 'ceremonies' as detailed below. No
character will be elevated over the 7th rank unless they started
the character as a Neonate and have excelled in RP and OOC
leadership to justify such a prestigious role.
Please note, clergy ranks ARE NOT governed strictly by character
level or character experience. Clergy ranks are very much IC and
will include specific duties, primarily by fostering RP and acting
as leaders and/or advisors to others.
For ease of RP for rituals and to show dedication to their faith,
however, some level requirements do apply for assignment of church
rank.
Initiate: The desire and willingness to serve the temple and
attend the needs of others is all that is required.
Servant: Must begin a thread story or diary type journal about the
trials and tasks of offering healing, help and hope to those
seeking aid within the temple the character serves in.
Aspirant: Requires at least five posts to the thread story. At
least two must be based on actual RP events in game.
Medic/Squire: Medic must have a heal of at least 10. Squire must
be accepted by a PC Knight.
Healer/White Squire: Healer needs a Heal skill of at least 20 and
a lore of 10. A White Squire must have the blessings of a White
Knight and continue serving their Knight.
Priest/Knight: A Priest must have at least a Heal of 30 and be
able to cast 9th level clerical spells, but may not use a spell
that cause direct harm except as approved by the church doctrine.
The Priest also must be recognized by a High Priest or DM
controlled NPC. The Knight must take an oath of poverty and be
dubbed a Knight by a Knight of Mus or DM controlled NPC.
Surgeon/White Knight: Surgeon must have a Heal of 40 and have 20
points in lore, concentration and at least 10 in Discipline.
Surgeons must also be recognized by a High Priest or DM controlled
NPC. White Knights must be able to cast at least 4th level spells
and be recognized by the dubbing of a Knight of Losse Ambalotsė
or DM controlled NPC.
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How
to greet the clergy:
Clerics, in general, are treated with respect simply for
their position as Holy Men or Women. Even when one wishes to
be disrespectful, it is considered rude and common to do so
without style. In fact, some of the 'best disrespectful'
persons follow or exaggerate the niceties of greetings and
add subtle comments designed to keep the cleric off balance
or uncomfortable.
It is considered bad form and ill luck to court the disfavor
of a holy person and the greetings offered are meant to show
proper respect.
Among themselves, they address each other as a family. Those
of lesser station are called Sons and Daughters. If equal or
within one rank of each other the common address is as
Brother or Sister. Elder stations are addressed as Father
and/or Mother.
The greetings of the Mice and greetings of the Cord are
similar for common people.
A greeting should start with a spreading of hands at hip
level to show that no weapons are held. A bow should then
follow. The placement of the hands is very important:
If one if greatly suffering or knows someone who is greatly
suffering, the back of ones hand should be put to the
forehead and the bow held until a blessing is received.
If one is in pain or sickness that is durable or knows
someone in the like, the inner palm should be put to their
forehead and the bow held until a blesing is received.
If one has suffered a great loss or injustice or knows
someone who has, both palms should cover the eyes with the
fingers over the forehead and the bow held until a blessing
is received.
If a simple blessing is wanted and has no need that can be
aided, one needs only bow, then stand aside while those with
needs are seen to first.
Among those of social standing, it is customary to greet the
Mice with a bow and a small tribute. Even a single gold
piece is accepted. It is more about the concept of giving
charity than about the amount.
Warriors, Knights and others of combative trades typically
greet the Mice with a nod and either putting their weapon
away or a purposeful indication to their sheathed weapon.
Knights of the Cord are generally greeted by common folks
with a touch more hesitancy. A simple bow and returning to
the task at hand is the usual greeting unless the Cord
Knight bids them to approach. While most of the Order of the
Cord can perform some healing, their Oath of Poverty
generally means that they are not equipped for much other
than combat in the name of the Church.
Knights of any respectful code will offer the Knights of the
Cord the same gesture they give their peers.
The Cord rarely has any use for nobility, as the Order
considers the wealthy, privileged, powerful and bored to be
among the greatest abusers of the magics that bring forth
the undead, demons and devils that the Order fights. As
such, those same groups rarely greet or even deem to act as
though they notice the Cord Knight.
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