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Illithid / Mindflayer

Alignment Restrictions: Lawful Evil
Required Main Race(s): Human
Favored class: Wizard
Class Restrictions: Monk, Sorcerer, Wizard
Prestige Class Restrictions: Assassin
Ability Adjustments:  Strength -2, Charisma +2, Constitution -4, Dexterity +1, Intelligence +4, Wisdom +1 , Darkvision
Special abilities from item: Cast Spell: Charm Monster (10) 1 Use/Day, Charm Person (10) 1 Use/Day 
Notes: Since they come from the underdark where magic rules they have a high SR. They are light sensitive and can be blinded this also lowers their ab and ac. If they fail saving throw blindness can last for sometime. At night or indoors they are not affected. They are not blinded if using the darkness spell around them. 

Their special item has a menu for appearance so they can select different Illithid types.

There will be a special quest for Illithid to have Mind-Affecting Spells immunity. (not in as of yet.)

Can not ride horses.

Description:  Also known as mind flayers, these tentacle monstrosities are generally weak of body but strong of mind. Their unmatched psionic attacks can paralyze an opponent, giving the mind flayer ample time to wrap its tentacles about the victim's head to suck out their brains. Most heroes die from the procedure. Mind flayers are also capable of creating realistic illusions that are rather difficult to disbelieve. They live in the moist caverns and cities of the enormous Underdark. Illithid believe themselves to be the dominant species of the muliti-universe and use other intelligent creatures as thralls, slaves, and cattle.

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