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Illithid /
Mindflayer
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| Alignment Restrictions:
Lawful Evil |
| Required
Main Race(s): Human |
| Favored class:
Wizard
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| Class
Restrictions: Monk, Sorcerer,
Wizard
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| Prestige
Class Restrictions:
Assassin
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| Ability
Adjustments: Strength -2, Charisma +2, Constitution -4, Dexterity +1, Intelligence +4, Wisdom +1 , Darkvision |
| Special
abilities from item: Cast Spell: Charm Monster (10) 1 Use/Day,
Charm Person (10) 1 Use/Day
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| Notes:
Since they come from the underdark where magic rules they have a high SR. They are light sensitive and can be blinded this also lowers their ab and ac. If they fail saving throw blindness can last for sometime. At night or indoors they are not affected. They are not blinded if using the darkness spell around them.
Their special item has a menu
for appearance so they can select different Illithid types.
There will be a special quest
for Illithid to have Mind-Affecting Spells immunity. (not in
as of yet.)
Can not ride horses.
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| Description:
Also known as mind flayers, these tentacle monstrosities are generally weak of body but strong of mind.
Their unmatched psionic attacks can paralyze an opponent,
giving the mind flayer ample time to wrap its tentacles
about the victim's head to suck out their brains. Most
heroes die from the procedure. Mind flayers are also capable
of creating realistic illusions
that are rather difficult to disbelieve. They live in the
moist caverns and cities of the enormous Underdark.
Illithid believe themselves to be the dominant species of
the muliti-universe and use other intelligent creatures as
thralls, slaves, and cattle.
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